<div class="secondaryobject"> <img class="primaryobject" src="../media/03_post/models/ea_01.jpg"></img> </div> <p id="download">A spicy mix of 2D and 3D</p>
EA Sports Fifa Future Stars @ BUCK
March 8, 2023
<div class="excerptobject"> <p> I had the chance to work on a unique looking project at BUCK. The spot is a mix of in game footage and animated cel, but there were a few shots that had a really dynamic camera and so that's where 3D came in. </p> <p> I was responsible for modeling a few characters to match a pose that was drawn by our 2D team. I took that styleframe and used a back and forth mix of ZBrush and Maya to get the pose as close as possible. Then I used Substance Painter to break out masks for the fill, lines and shadow of the characters so they could be comped in Nuke to look like cel. </p> <p> Watch the spot on the <a href="https://buck.co/work/ea-sports-fifa-future-stars" target="_blank">BUCK</a> website and admire some more behind the scenes and juicy styleframes. </p> </div> <p id="titleobject"> Behind the Scenes </p> <div class="secondarystillobject"> <img class="postobject" src="../media/03_post/models/ea_02.jpg"></img> <img class="postobject" src="../media/03_post/models/ea_03.gif"></img> <img class="postobject" src="../media/03_post/models/ea_04.jpg"></img> <img class="postobject" src="../media/03_post/models/ea_05.gif"></img> <img class="postobject" src="../media/03_post/models/ea_06.jpg"></img> <img class="postobject" src="../media/03_post/models/ea_09.gif"></img> <img class="postobject" src="../media/03_post/models/ea_10.jpg"></img> </div> <p id="titleobject"> Credits </p> <div class="excerptobject"> <p> BUCK<br/><br/> Group Creative Director - <a>Thomas Schmid</a><br/> Executive Producer - <a>Luisa Murray</a><br/> Senior Producer - <a>Andrew Chan Gladstone</a><br/> Production Coordinator - <a>Celine Nguyen</a><br/> Design Lead - <a>Matthew Kam</a><br/> Designers - <a>Alex Kiesling</a> / <a>Jacob Myrick</a> / <a>João Lavieri</a> / <a>Kuu Chen</a> / <a>Rich Kelly</a> / <a>Sol Lee</a> / <a>Thea Glad</a> / <a>Thomas Schmid</a><br/> 2D Cel Lead - <a>Tucker Klein</a><br/> 2D Compositing Lead - <a>Nick Petley</a><br/> 2D Cel Animators - <a>Daiqi Cui</a> / <a>Junyi Xiao</a> / <a>Nick Knezvich</a> / <a>Stephen Loveluck</a> / <a>Tucker Klein</a><br/> 2D AE Animation & Compositing - <a>Gilles Desmadrille</a> / <a>Nick Petley</a><br/> 3D Compositing Lead - <a>Daniel Pernikoff</a><br/> 3D Lead - <a>Marc Steinberg</a><br/> 3D Animation - <a>John Karian</a> / <a>Josh Baum</a><br/> Modeling - <a>Arvid Volz</a> / <a>Elias Glasch</a><br/> Look Development - <a>Marc Steinberg</a> / <a>Rui Huang</a><br/> FX - <a>Marc Steinberg</a><br/> Rigging - <a>Hernan Ares</a> / <a>Juan Carlos Barraza Mendoza</a><br/> Editor - <a>Cameron Kelly</a> / <a>Nick Petley</a><br/> Technical Director + Conform Artist - <a>Ben Rohel</a><br/> Global Head of Design - <a>Brian Won</a><br/> Global Head of 2D - <a>Daniel Coutinho</a><br/> Head of 2D - LA - <a>Peter Kallstrom</a><br/> Head of 2D - NYC - <a>Mercy Lomelin</a><br/> Head of 3D - LA - <a>Alex Dingfelder</a><br/> Head of 3D - NYC - <a>Bill Dorais</a><br/> </p> </div>

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